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A n d r e a   A r g h i n e n t i

 

creative coding. art and science.

 

(news)

andrea.arghinenti (at) 3dartist.it

Artist statement

The history of human kind is the history of an
ever expanding understanding of the universe
through better means of observation
and measurement.

As humans we observe, memorize
and learn patterns. Every technological
advancement allows us to dive deeper
into matter, at a higher resolution.

This process, at times updates or
sometimes completely shatters
our known patterns.

And our culture,
our arts,
our everything,
follows along.

To higher resolutions!


Vancouver, BC
11th of June,
2024


Career

Rock'n'Roll Gibson Les Paul Standard
& Marshall JCM800 improviser during all the 90s;
then Character Technical Director for
movies and games during the 2000s:
Face&Body Rigging, Enveloping/Skinning,
Motion Capture Retargeting Rigs;
On-set FACS direction and 3D scans ingestion;
creature R&D, creature FX TD;
Performance Capture Pipelines;
HMC Facial performance tracking and solving;
Stereo calibration and point cloud reconstructions;
Photogrammetry; 4D scans tracking and ingestion;
learning PCA morphable models and fitting;
Muscle&PSD Deformation and Simulation set-ups.
Machine Learning character pipeline development.
Supervising, leading, bidding, managing and teaching.


Some projects I have been part of:

47 Ronin Alien Ore Carnival Row GOT Gravity
Love Death & Robots 3 John Wick 3 Killzone 2 Killzone 3 Killzone Shadow Fall
LOGAN Mowgli Out Of The Cradle The Crimes Of Grindelwald ...and more!



Artist, Investor, Founder
May 2024 – present
Vancouver, Canada
BRIGHT HACKS LAB INC.

Principal Character TD
Jan 2022 - Apr 2024
Vancouver, Canada
Insomniac Games

Rigging Supervisor
May 2020 - Jun 2021
Vancouver, Canada
Sony Pictures Imageworks

Rigging Supervisor
Jan 2020 - Mar 2020
Vancouver, Canada
Method Studios

Technical Rigging Lead
Mar 2019 - Oct 2019
Vancouver, Canada
Digital Domain

Rigging Supervisor
Sep 2017 - Jan 2019
Vancouver, Canada
Image Engine Design Inc.

Senior Facial Rigging Engineer
Jan 2017 - Aug 2017
Vancouver, Canada
Sony Pictures Imageworks

Senior Rigger
Jun 2016 - Jan 2017
Vancouver, Canada
Image Engine Design Inc.

Creature FX Technical Director
Nov 2014 - Apr 2016
London, United Kingdom
Framestore

Senior Creature TD
Nov 2013 - Oct 2014
London, United Kingdom
Double Negative

Principal Character TD
Apr 2013 - Oct 2013
Amsterdam, Netherlands
Guerrilla Games

Creature Technical Director
Jan 2012 - Dec 2012
London, United Kingdom
Framestore

In London, celebrating Gravity winning big!


Senior Technical Artist
Nov 2007 - Dec 2011
Amsterdam, Netherlands
Guerrilla Games

Character TD
Sep 2007 - Oct 2007
Manama, Kingdom of Bahrain
Advantage Advertising & Publicity

Visual Effects Student
Jan 2007 - July 2007
Vancouver, Canada
Vancouver Film School

Rigger TD
Sep 2006 - Dec 2006
Milan Area, Italy
263 Films S.p.a

Character TD
Aug 2006 - Sep 2006
Turin Area, Italy
NoReal, Virtuality & New Media Applications

3D Content Creator
Sep 2004 - Jul 2006
Turin Area, Italy
Virtual Reality and Multi Media Park S.p.a

3D Content Creator
Nov 2003 - Aug 2004
Turin Area, Italy
Laboratorio Multimediale Guido Quazza
Facoltà di Scienze della Formazione dell'Università di Torino

Multimedia Student
Jan 2003 - Dec 2003
Turin Area, Italy
Master Universitario di I livello
Arts and Science
Università di Firenze

Art History Student
1996 - 2002
Turin Area, Italy
Bachelor, Art History
Università degli Studi di Torino

Rock'N'Roller
1992 - 2002
Turin Area, Italy
Fatina Del sole 2001 Live at Tavagnasco 2002


Science Student
1993 - 1995
Turin Area, Italy
Attended classes of Algebra,
Calculus, Geometry, Vector calculation.
Università degli Studi di Torino



Ora et Labora

© Andrea Arghinenti 2007 - 2025

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